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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Summary


In previous chapters, we got quite proficient with a whole array of widgets and other UI elements and we built a fairly good selection of UI layouts. In this chapter and the previous two, we explored Java and the Android Activity lifecycle in quite significant depth, especially considering how quickly we have done it.

What we really need to do now is bring these things together so that we can begin to display and manipulate our data using the Android UI. To achieve this, we need to understand a bit more about classes. They have been lurking in our code since Chapter 1, The First App, and we have even used them a bit. Up until now, however, we haven't tackled them properly other than constantly referring to Chapter 9, Object-Oriented Programming. In the next chapter, we will quickly get to grips with classes and then we can finally start to build apps in which the UI designs and our Java code work in perfect harmony.

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