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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Moving the triangle with rotation

What we've demonstrated so far with OpenGL would probably be easier using the traditional canvas or drawable objects. This recipe will show a bit of the power of OpenGL by rotating the triangle. Not that we can't create movement with the other drawing methods, but how easily we can do this with OpenGL!

This recipe will demonstrate how to rotate the triangle, as this screenshot shows:

Moving the triangle with rotation

Getting ready

Create a new project in Android Studio and call it: CreatingMovement. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

This recipe builds on the previous recipe Applying Projection and Camera View While Drawing. If you have not already typed in the previous recipe, do so before continuing.

How to do it...

Since we are continuing from the previous recipe, we have very little work to do. Open MainActivity.java and follow these steps:

  1. Add a Matrix to the GLRendered class:
    private float[] mRotationMatrix = new...
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