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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Adding game timers


Many games count down time and challenge the player to complete a task within the given amount of time. Such challenges are rewarding for the player, and often add replay value to a game. In the previous recipe, we kept track of the total elapsed time. In this recipe, we will start with a time and subtract from it the elapsed time provided by the update handler.

Getting ready...

Create a new class named GameTimerActivity that extends BaseGameActivity. We will use this class to create a game timer from an update handler.

How to do it...

Follow these steps to create a game timer using an update handler:

  1. Place these variable definitions in our new activity class:

    public static int cameraWidth = 800;
    public static int cameraHeight = 480;
    public Scene mScene;
    public Font fontDefault32Bold;
    public Text countingText;
    public float EndingTimer = 10f;
  2. Next, insert the following standard, overridden methods:

    @Override
    public EngineOptions onCreateEngineOptions() {
      return new EngineOptions...
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