Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
101 UX Principles – 2nd edition

You're reading from   101 UX Principles – 2nd edition Actionable Solutions for Product Design Success

Arrow left icon
Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803234885
Length 454 pages
Edition 2nd Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Will Grant Will Grant
Author Profile Icon Will Grant
Will Grant
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface
1. UX Field 2. Typography FREE CHAPTER 3. Controls 4. Content 5. Navigation 6. Iconography 7. Input 8. Forms 9. User Data 10. Progress 11. Accessible Design 12. Journeys and State 13. Terminology 14. Expectations 15. UX Philosophy 16. Other Books You May Enjoy
17. Index

Don’t Be Afraid to Ship Something Simple…

One of the (many) great things to come out of the software industry’s adoption of Agile methodologies in the early 2000s is the behavior of shipping early and often. From the Agile Manifesto principles:

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

– Agile Manifesto,https://agilemanifesto.org/principles.html

You don’t wait for a “big bang” release; you don’t perfect every aspect of your product—you release valuable software out to users as soon as it’s ready, and you update it continuously. Some of the ways that this principle is often violated in modern software development are:

  • You want to add just one more feature before you think the product is ready
  • The marketing team wants to wait until the campaign is ready to promote the feature
  • Your competitor offers more features and you need to match them

Trust me—your users don’t care about these reasons. Your product doesn’t need to be a whole new category of product; it just needs to help users get their shit done. Fewer, better features are better for the user experience than trying to cram too much in, pushing deadlines and developers until your user ends up with 100 half-baked features instead of 25 excellent ones—and a later release date.

Try to remember that, in most cases, most users will only use your app for 1% of their day—you work in it all the time so it’s easy to lose objectivity. Ask yourself: “Do we really need Y? Would users be happier with a better X?”

Create a well-researched, well-defined scope for your first version, so that—when stakeholders inevitably get the fear about missing features compared to competitors—there is justification and strategy for continuing with the minimal version release and then iterating later based on what you learned.

Learning points

  • Keep it simple; don’t reinvent the wheel
  • Ship early and often, delivering valuable features
  • Don’t chase competitors’ feature sets; sometimes less is more
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime