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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Building interactive VR experiences without code

After exploring the demo scene in Chapter 3, let’s build interactive VR experiences ourselves, starting with a virtual car exhibition. In the experience we are going to build, the user should be able to walk around the ground via continuous movement (walking with the joystick) and via teleportation (only to teleportation anchors).

To kick off our experience, create a new project by following the Setting up a VR project in Unity and the XR Interaction Toolkit section in Chapter 3. If you have followed the steps in Chapter 3, you can just open the existing project for this chapter and go through the following steps.

Once your project is loaded, begin by creating a new empty scene. This can be done by navigating to Assets | Scenes in the project window, right-clicking, selecting Create | Scene, and naming it CarExhibition.

By double clicking on it, you’re now inside the newly created scene that contains only a Main...

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