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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Setting up a VR project in Unity and the XR Interaction Toolkit

In the following sections, you will acquire the knowledge to create a Unity project specifically tailored for VR development. Furthermore, you will become proficient in the installation and configuration of two highly significant plugins that are pivotal to VR development within Unity: XR Plug-in Management and the XR Interaction Toolkit.

Creating a project in Unity for VR development

Let’s begin by creating a brand-new project in the latest version of Unity. To ensure compatibility with different devices and platforms, it is crucial to enable both Android and Windows/Mac/Linux build support in Unity. The Android build support allows you to test your applications on standalone headsets such as the Meta Quest series in standalone mode, whereas the Windows/Mac/Linux build support is required for PC-based VR headsets or standalone headsets that are to be used in PC mode. If you haven’t downloaded these...

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