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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Shading methods and light reflection models


The terms shading and lighting are commonly interchanged ambiguously. However, they refer to two different concepts: on one hand, shading refers to the type of interpolation that is performed to obtain the final color for every fragment in the scene. We will explain this in a moment. Let's say here as well that the type of shading defines where the final color is calculated—in the vertex shader or in the fragment shader; on the other hand, once the shading model is established, the lighting model determines how the normals, materials, and lights are combined to produce the final color. The equations for lighting models use the physical principles of light reflection. Therefore, lighting models are also referred to in literature as reflection models.

Shading/interpolation methods

In this section, we will analyze two basic types of interpolation method: Goraud and Phong shading.

Goraud interpolation

The Goraud interpolation method calculates the final...

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