Using a Post Process Volume
In order to access the different post process effects that Unreal has in store for us, we will need to place a specific actor in our level. This actor receives the name of Post Process Volume, which is a container in the shape of a box that specifies its area of influence. In this recipe, we’ll learn how to enable it in our scenes and how to work with it – something that will allow us to access many of the settings that we are going to be exploring later in this chapter.
Getting ready
I’ve prepared a scene for you to use as you traverse the different recipes of this chapter — it is a very simple one, but it should help demonstrate the different post process effects that we are going to be studying in the next few pages. You can locate the file by navigating to the following directory inside the Unreal project we are providing alongside this book: Content | Levels | Chapter09. The name of the scene is 09_01_Start
, and as...