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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Lighting the scene with emissive materials

We used lights in previous recipes whenever we needed to illuminate a scene. You might remember what we did in Chapter 1 when we explored the Image Based Lighting (IBL) technique. Lights are one of the key types of actors within Unreal, and their importance is critical within the rendering pipeline. We wouldn’t be able to see much if it wasn’t for them!

Having said that, the engine puts another interesting option at our disposal whenever we need to light a level: emissive materials. As their name implies, this type of shader allows objects to emit light, helping us shade the levels we are creating differently.

Of course, they come with their own set of pros and cons: on the one hand, they allow us to use custom 3D models to light different areas, enabling interesting-looking effects such as neon lights or light coming from TV screens – something that would prove quite difficult to tackle using standard lighting techniques...

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