Technical requirements
As mentioned previously, this chapter will see us working with multiple material effects that are a bit more complex than the ones we’ve seen so far. In light of that, we’ll start to use some custom models, textures, and masks that will make our lives easier when it comes to demonstrating the different techniques we are about to see. Not wanting to leave you behind, we’ve made them available through the following link in case you want to download them: https://packt.link/A6PL9.
You’ll be able to find the complete project for this book there, granting you access to the same assets we’ll be using in the next few pages. All of those resources have been provided with the hopes that they can be used in case you are not able to author them, as we need access to specific software packages to create them (3D modeling tools, image editing software, and more). Having said that, feel free to use your own creations if you already know...