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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Technical requirements

As mentioned previously, this chapter will see us working with multiple material effects that are a bit more complex than the ones we’ve seen so far. In light of that, we’ll start to use some custom models, textures, and masks that will make our lives easier when it comes to demonstrating the different techniques we are about to see. Not wanting to leave you behind, we’ve made them available through the following link in case you want to download them: https://packt.link/A6PL9.

You’ll be able to find the complete project for this book there, granting you access to the same assets we’ll be using in the next few pages. All of those resources have been provided with the hopes that they can be used in case you are not able to author them, as we need access to specific software packages to create them (3D modeling tools, image editing software, and more). Having said that, feel free to use your own creations if you already know...

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