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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Polishing and Packaging the Game

Welcome to the last chapter of this book. In the preceding chapters, we worked together and crafted a basically playable Pangaea game. The current stage beckons us to focus on polishing, packaging, and presenting the immersive Pangaea game to players.

We will discuss and explore a range of potential approaches to polishing and improving the game’s quality. This will include incorporating high-quality assets, fixing bugs, and leveraging the engine’s profiling tools to improve performance.

Some useful Unreal Engine console commands will be introduced so that you can use them to start the standalone game with preferred settings.

We will also outline the essential settings required for packaging the Pangaea game, then we will follow the steps to package and generate a standalone game for Windows. By providing this guidance, we aim to assist you in successfully preparing the game for distribution.

This chapter includes the following...

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