Summary
In this chapter, we added a major remaining piece to our development repertoire and added functional UI elements to our project.
In this chapter, we learned how to create a simple AI-controlled character and animate it, and we learned how to create a UI in 3D space using UMG, which also allowed us to change the character's AI state.
In the next chapter, we're going to move on from creating characters and interfaces, and begin to explore creating environments for use in VR.