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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Obtaining a trigger event off a RigidBody


It is possible to cause a Trigger event to only fire off upon contact with a RigidBody thrown around in the scene under physics. This would be good in a case where a door at the bottom of some stairs is locked and you can't open it. Tipping over a fridge so it falls down some stairs under physics to break the locked door would offer a plausible solution and a good game play challenge.

How to do it...

  1. Create a basic scene using the Midday Lighting map template. Set the GameType for PIE to UTGame. This is done through View | World Properties under Game Type.

  2. Ensure the scene has a Trigger and a Mover at the same location animated by a Matinee action. The Matinee will be set to play when the Trigger is touched, so you'll need to add a Trigger Touch event in Kismet, but we want it so the player doesn't launch this event. So in the Trigger Touch event properties turn off Player Only.

  3. In the Trigger Touch event's properties set the entry for Class Proximity...

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