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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Summary


We learned a lot in this chapter. Specifically, we covered the following:

  • How to create a simple text sequence that will appear at the beginning of the level

  • How to create a basic UIScene with an image and text that will appear before the match begins

  • How to create a basic cut scene with two different cameras, an event triggered along the way, and a fade in and out

So we have a basic understanding of complex event sequences, like creating text that appears at the beginning of a player spawn, or creating a UIScene, which displays images and text before the game commences. UIScene is a sub editor that is responsible for everything to do with the interface, all menus, the HUD, text displayed during the game, and so on. In the final chapter, we will be looking at materials and how to create our own materials.

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