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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Creating health bars


One of the advantages that the new UI system has over the previous one is the fact that you can place UI elements in either 2D or 3D as an overlay to the screen, just as we did before or as part of the game world itself. With that in mind, I thought a good first thing to implement would be health bars above our enemy's heads from our shooter project that we worked on in Chapter 4, First Person Shooter Part 1 – Creating Exterior Environments, Chapter 5, First Person Shooter Part 2 – Creating Interior Environments, and Chapter 6, First Person Shooter Part 3 – Implementing Gameplay and AI. We perform the following steps:

  1. We are going to first open our first person shooter project we created back in Chapter 4, First Person Shooter Part 1 – Creating Exterior Environments, Chapter 5, First Person Shooter Part 2 – Creating Interior Environments, and Chapter 6, First Person Shooter Part 3 – Implementing Gameplay and AI. Open up your exterior scene (in the example code, saved...

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