Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Analyzing waypoints by height


This recipe lets us evaluate a waypoint according to its position. Strategically speaking, lower positions are at a disadvantage. In this case, we will use a flexible algorithm to get the quality of a waypoint, given the heights of its surroundings.

Getting ready

This recipe is simple enough, so there is no extra content to be aware of. The algorithm is flexible enough to receive a list of positions, which is given by the waypoint's neighbors or just the complete graph of waypoints. The surroundings heuristic is kept outside for our perusal and it gives the game's specific design.

How to do it…

We will implement a function to evaluate a location given its height and its surrounding points:

  1. Declare the function for evaluating the quality:

    public static float GetHeightQuality (Vector3 location, Vector3[] surroundings)
    {
        // next steps
    }
  2. Initialize the variables for handling the computation:

    float maxQuality = 1f;
    float minQuality = -1f;
    float minHeight = Mathf.Infinity...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime