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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Chapter 1. Behaviors – Intelligent Movement

In this chapter, we will develop AI algorithms for movement by covering the following recipes:

  • Creating the behaviors' template
  • Pursuing and evading
  • Arriving and leaving
  • Facing objects
  • Wandering around
  • Following a path
  • Avoiding agents
  • Avoiding walls
  • Blending behaviors by weight
  • Blending behaviors by priority
  • Combining behaviors using a steering pipeline
  • Shooting a projectile
  • Predicting a projectile's landing spot
  • Targeting a projectile
  • Creating a jump system
You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016
Publisher: Packt
ISBN-13: 9781783553570
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