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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension FREE CHAPTER 2. Prototyping and Scripting Basics 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 2. Prototyping and Scripting Basics

When starting out in game development, one of the best ways to learn the various parts of the discipline is to prototype your idea. Unity excels in assisting you with this, with its visual scene editor and public member variables that form settings in the Inspector. To get to grips with working in the Unity editor, we'll begin by prototyping a simple game mechanic using primitive shapes and basic coding.

In this chapter, you will learn about:

  • Creating a New Project in Unity

  • Importing Asset packages

  • Working with game objects in the Scene view and Hierarchy

  • Adding materials

  • Writing C Sharp (C#) and Javascript

  • Variables, functions, and commands

  • Using the Translate() command to move objects

  • Using Prefabs to store objects

  • Using the Instantiate() command to spawn objects

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