Part 4: 3D Game Design
In this part, you will learn about 3D games in the FPS genre, 3D art techniques for environment design using Unity’s in-Editor 3D toolset, and how to convert 2D systems to 3D systems while covering the Physics API methods in C# code. You will also learn about creating a 3D FPS player character using Unity’s Starter Asset and player mechanics by adding reusable components from previous lessons. You will learn about introducing tactics using which players can fend off infected robots in a fully fleshed-out 3D environment with beautiful lighting and optimized performance. You will also learn about sound design, an audio manager, and audio-player components that will help immerse players into the game.
This part includes the following chapters:
- Chapter 10, Creating a 3D First Person Shooter (FPS)
- Chapter 11, Continuing the FPS Game
- Chapter 12, Enhancing the FPS Game with Audio