Summary
In this chapter, we introduced and explored the concepts and strategies for operating and publishing GaaS to help achieve our commercial viability goals and, ultimately, success. By adopting GaaS and implementing the tools and technologies of both DevOps and LiveOps, we can build a solid foundation to support the ongoing release of games and content updates. This helps keep our players engaged and can provide longer lifetime value for our game releases.
Additionally, we learned how to safeguard all the hard work we put into our game projects by introducing source code management with Unity Version Control. We also learned how to set up and use version control within Unity Editor for a cloud-based DVCS solution and better structure our projects to minimize conflicts for team collaboration.
We gained a fundamental understanding of game economies and distribution channels while discussing how to better leverage player engagement to convert mobile free-to-play games into...