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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Basic setup

Since the player can be anywhere when the game starts, we can't use a camera in the traditional sense so we will start by removing the original one. Follow the steps given here:

  1. From the Hierarchy panel, select the Main Camera object and delete it by right-clicking and selecting Delete or pressing the Delete key.

There are two key objects that we will need to create before we can start implementing our own features, an AR Session and an AR Session Origin.

  1. Right-click in the Hierarchy panel and select XR | AR Session:

The AR Session is what controls the life cycle of any AR experience, which allows us to enable or disable AR features depending on the platform we are working on.

The AR Session is also responsible for telling you where your particular device supports AR. For information on handling this, check out https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@2.0/manual/index.html#checking-for-device-support.
  1. Create an AR Session Origin by right-clicking...
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