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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Attacking the player

The third and final state for the NPC is the attack state, during which the chick will periodically attack the player (or at least pretend to attack the player, as you'll see shortly).

This state can only be reached from the chase state. During a chase, the chick will check whether they are within attacking distance. If so, the chase state will request that the FSM change from chasing to attacking. If, during an attack, the player retreats, then the chick will change from attacking to chasing.

The attack state will have a related animation, as we alluded to in Chapter 7, Creating Artificial Intelligence, when we created the animations for the chick; however, before we create the custom animations, we'll write the state's implementation.

Implementing the state

As with the previous two states, the attack state is contained in a separate class:

  1. Create an AttackState class:
    public class AttackState : MonoBehaviour, IFSMState
    {
     ...
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