Chapter 13: Creating an Augmented Reality Game Using AR Foundation
This chapter starts a new Extended Reality (XR) project. In the previous two chapters, you worked on creating a virtual reality project. In this chapter, we'll start work on an Augmented Reality (AR) game where you can tap and place virtual objects in the real world using either an Android or iOS device. We'll create the game using Unity's new Universal Render Pipeline (URP).
The project creation process is similar to past projects, with a small twist. We will be using a completely new rendering pipeline. One of the reasons we will use URP for this project is that as Unity moves to URP, you will want to know how to set up AR using URP. The flow of previous projects doesn't change much in URP, but there are notable differences with AR. This chapter can also be completed without using URP; just skip the Implementing AR in URP section.
With most projects, there's no getting away from project...