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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Using Unity Analytics

Having made a game by itself is a wonderful experience and a lot of hard work, but when designing projects, you have to rely on your experience and gut feelings in order to make it as awesome as possible. Often, in the game industry, we will use playtesting--a method where selected people play the game, watch them, and then we use the feedback we receive to improve the project.

This playtesting is most often done in person; however, by creating games for mobile, a lot of people will be playing your game after release and most of them will have an internet connection. With this, we can send pieces of data about how the game is being played to ourselves. This will still allow us to do "playtesting" with a large variety of people. Being able to look at our data will allow us to check whether the choices that are made to change the game are the right...

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