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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Fracturing the impact point using the Annotation Pencil

In this section, we're going to focus on the impact point, where an object will impact our statue and break it apart. First, decide where you want the object to hit your statue. Then, we will use the Annotation Pencil to indicate the point of contact and use the Cell Fracture add-on to generate fractures using the lines we drew with the Annotation Pencil.

Let's get started:

  1. Decide where the impact point will be on the statue and zoom in closer to that specific fragment.
  2. Click the Annotation Pencil tool in the Tools menu to the left of the 3D Viewport.
  3. At the top of the 3D Viewport, you will see the Placement area of the Annotation Pencil. Click the drop-down menu and select Surface from the list. This means we will be drawing on the surface of our model using the Annotation Pencil.
  4. Now, using Annotation Pencil, draw lines from the center of the impact area outward, as shown in the following screenshot...
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