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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Walking through the design specs

Every app in this book has design specs for you, which means you can access font sizes, spacing, images, colors, and anything else relevant to the app. You will see that my numbers will be exact, and you will also know where I changed them. Sometimes, the spacing is off, or the design was not right on the device and required a tweak. Design specs are a guideline, but you can take the designs and recreate them into something different; once you understand how to do it with someone else's designs, you will be able to change them and make them your own easily.

Open the Chapter 3 project file, and you will see the same structure from now on. Every design chapter will have a specs folder, a starter folder, and a completed folder. Open the specs folder, and you will see the following:

Figure 3.2

Figure 3.2

All you need to do is open index.html in a browser of your choice, and you will see the sketch designs:

Figure 3.3
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