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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Understanding automatic reference counting


Automatic reference counting is very easy to understand. Imagine that we have to distribute the items that we store in a box. After we distribute all the items, we must throw the box in a recycle bin. We cannot throw the box in the recycle bin when we still have one or more items in it. Seriously, we don't want to lose the items we have to distribute because they are very expensive.

The problem has a very easy solution; we just need to count the number of items that remain in the box. When the number of items in the box reaches zero, we can get rid of the box.

Note

One or more variables can hold a reference to a single instance of a class. Thus, it is necessary to count the number of references to an instance before Swift can get rid of an instance. When the number of references to a specific instance reaches zero, Swift can automatically and safely remove the instance from memory because nobody needs this specific instance anymore.

For example, you...

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