Summary
We have learned about the basic approaches to marketing our games and finding players interested in our projects. This can be a challenging area for indie developers. While some industry pros recommend spending as much time on your marketing as you do making your game, coding and art probably comes more easily than cold calling journalists or hiring translators. However, marketing is a necessary part of successful indie game publishing. This marketing work gives you the best chance of success when you publish your game.
I hope that this chapter gave you some ideas on how to build a fan base. First, we looked at the basic checklist of a solid marketing plan. Then, we explored how to approach crowdfunding. Third, we looked at using ads to generate revenue, and contrasted that to selling in-app purchases. Fourth, we took a brief look at the power of localization and exposing your games to new markets. Finally, we reviewed some useful tips for making sure you bring your games to completion...