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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the ear

Figure 5.48 shows us the ear we will be working on:

Figure 5.48 – Close-up of the ear

Figure 5.48 – Close-up of the ear

As we did for the face, we are going to map out the peaks and valleys, as shown in Figure 5.49:

Figure 5.49 – Peaks and valleys defined with vertices on the ear

Figure 5.49 – Peaks and valleys defined with vertices on the ear

Then comes the agonizing task of joining the faces in a way that does not break topology rules. Unfortunately, there are not too many tricks here other than trial and error. Many 3D artists tend to use the ear to hide their messy topology. This is acceptable because the ear usually does not deform much, and is very easy to UV unwrap, even with bad topology. The level of detail in an ear, and its shape, can also radically change the topology required. For this reason, it is usually not worth potentially sinking hours into perfect ear topology. This ear ended up looking like Figure 5.50.

Figure 5.50 – Ear covered with faces

Figure 5.50 – Ear covered...

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