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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

What is a UV map?

To start out, what is a UV map? A UV map is a 2D representation of a 3D mesh. It is where you take all of the faces of your mesh and flatten them out. In Figure 4.1, you can see a cube next to its UV map:

Figure 4.1 – UV map of a 3D cube

Figure 4.1 – UV map of a 3D cube

To view your UV map, it is easiest to navigate to a different workspace at the top of your screen. The workspace you are looking for is the UV Editing workspace. You can see this workspace in Figure 4.2:

Figure 4.2 – UV Editing workspace

Figure 4.2 – UV Editing workspace

Now that we are in the UV Editing workspace, your screen should match the layout of Figure 4.1. To see your UV map on the left, go through the following steps:

  1. Select the object in Object Mode.
  2. Then switch to Edit Mode.
  3. And finally, press A to select all of the faces of the model.

By default, you can only edit the UVs of faces that you have selected.

With all of the faces selected, you should now see...

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