Summary
In this chapter, we learned how to use loop cuts to check out topology. We also learned about important principles and rules of good topology, such as that all of the faces in a mesh should be quads, all of the normals on the mesh need to face the same direction, all of the loops on a grid need to terminate into themselves or the void, none of the loops can overlap themselves, and loops cannot spiral around the mesh. We also learned that intersections between grids can be identified by poles.
Now that we have learned about all of these rules, we can start to apply them, and learn why we should follow these rules. In the next chapter, we will look at deforming meshes and how we should position our topology for a good deformation.