Testing displays
A key variable in the user interface is the display showing your application. Whether high-resolution displays, mobile phones in different orientations, or web browsers that users can resize however they want, your application has to handle whatever it runs on. Again, if you’re testing a hardware appliance with a built-in screen, you have it easy with only a single possibility to try. Otherwise, there are many options you have to cover:
- Screen/window resolution:
- Maximum resolution
- Minimum resolution
- Aspect ratio:
- Landscape versus portrait
- Extreme settings:
- Tall and thin window sizes
- Short and broad window sizes
- Changing resolutions dynamically:
- Changing a phone screen from landscape to portrait and vice versa
- Resizing a web browser
- Second monitors:
- Using your application on a second screen
- Dragging the window from one screen to a second screen
- A second screen with a different resolution than the first
- Maximizing and minimizing the application:
- On...