Summary
Congratulations on completing the third chapter! You covered a lot of ground learning the most essential ZBrush functionality needed for a variety of tasks.
We started this chapter by taking a look at ZBrush’s subtools and essential functionality, such as Symmetry mode. Then, we were introduced to the Gizmo and showed how to move, rotate, and scale objects, which we also tested with a practical exercise on the soldier model from LightBox.
After that, we explained the basic functions and benefits of PolyGroups, selecting, and Masking, which work in combination to allow for greater efficiency in your modeling workflow and let you deform objects in a variety of ways
The next chapter will explore ZBrush’s wide variety of diverse and powerful brushes. We will look at the most important and useful brushes, as well as special kinds that behave differently and come in handy for specific use cases. Plus, we will create and save our own custom brushes, enabling...