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Reinforcement Learning with TensorFlow

You're reading from   Reinforcement Learning with TensorFlow A beginner's guide to designing self-learning systems with TensorFlow and OpenAI Gym

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Length 334 pages
Edition 1st Edition
Languages
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Author (1):
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Sayon Dutta Sayon Dutta
Author Profile Icon Sayon Dutta
Sayon Dutta
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Table of Contents (17) Chapters Close

Preface 1. Deep Learning – Architectures and Frameworks FREE CHAPTER 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 15. Further topics in Reinforcement Learning 16. Other Books You May Enjoy

Programming an agent using an OpenAI Gym environment

The environment considered for this section is the Frozen Lake v0. The actual documentation of the concerned environment can be found at https://gym.openai.com/envs/FrozenLake-v0/.

This environment consists of 4 x 4 grids representing a lake. Thus, we have 16 grid blocks, where each block can be a start block(S), frozen block(F), goal block(G), or a hole block(H). Thus, the objective of the agent is to learn to navigate from start to goal without falling in the hole:

import Gym
env = Gym.make('FrozenLake-v0') #loads the environment FrozenLake-v0
env.render() # will output the environment and position of the agent

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S
FFF FHFH FFFH HFFG

At any given state, an agent has four actions to perform, which are up, down, left, and right. The reward at each step is 0 except...

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