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Refactoring with C++

You're reading from   Refactoring with C++ Explore modern ways of developing maintainable and efficient applications

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781837633777
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Mr. Dmitry Danilov Mr. Dmitry Danilov
Author Profile Icon Mr. Dmitry Danilov
Mr. Dmitry Danilov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Coding Standards in C++ 2. Chapter 2: Main Software Development Principles FREE CHAPTER 3. Chapter 3: Causes of Bad Code 4. Chapter 4: Identifying Ideal Candidates for Rewriting – Patterns and Anti-Patterns 5. Chapter 5: The Significance of Naming 6. Chapter 6: Utilizing a Rich Static Type System in C++ 7. Chapter 7: Classes, Objects, and OOP in C++ 8. Chapter 8: Designing and Developing APIs in C++ 9. Chapter 9: Code Formatting and Naming Conventions 10. Chapter 10: Introduction to Static Analysis in C++ 11. Chapter 11: Dynamic Analysis 12. Chapter 12: Testing 13. Chapter 13: Modern Approach to Managing Third Parties 14. Chapter 14: Version Control 15. Chapter 15: Code Review 16. Index 17. Other Books You May Enjoy

Good candidates for classes

Identifying good candidates for classes in OOP involves looking for entities that naturally encapsulate both data and behavior.

Cohesion

A class should represent a set of functionalities that are tightly related to each other. This means all the methods and data in the class are directly related to the specific functionalities it provides. For example, a Timer class is a good candidate because it encapsulates properties and methods related to timing (start, stop, reset times), maintaining high cohesion.

Encapsulation

Entities that have attributes and behaviors that should be shielded from outside interference or misuse can be encapsulated in a class.

A BankAccount class encapsulates the balance (attribute) and behaviors such as deposit, withdraw, and transfer, ensuring that balance manipulations are done only through controlled and safe operations.

Reusability

Classes should be designed to be reused across different parts of a program...

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