Part 3: Designing New Projects Using Patterns
Having learned about some patterns, let’s take a look at the design process. So far, we’ve been making things up as we go along. How much easier would things be, and how many problems could we avoid, if we took a step back first and designed our project with patterns and UML instead of diving into the code? This section works through a new project from this perspective. We will design the new project purely as a set of diagrams first in Chapter 6, Step Away from the IDE! Designing with Patterns Before you Code. Then, we will implement the project in Chapter 7, Nothing Left but the Typing: Implementing the Wheelchair Project. The final chapter wraps up the book and aims to show you there are more patterns out there. In fact, they’re everywhere! There are development patterns beyond the usual Gang of Four sets and even more beyond the realm of Object-Oriented Programming (OOP). You’ll even learn the documentation...