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Raspberry Pi Projects for Kids

You're reading from  Raspberry Pi Projects for Kids

Product type Book
Published in Mar 2014
Publisher
ISBN-13 9781783982226
Pages 96 pages
Edition 1st Edition
Languages
Author (1):
Daniel Leonard Bates Daniel Leonard Bates
Profile icon Daniel Leonard Bates

Summary


In this chapter, we used the Python programming language to create a game. We created an electronic circuit to act as the game controller, and used code to detect when the buttons were being pressed. We learned the basics of the Python language, and saw how separating the code into multiple functions makes it more flexible and easier to manage.

In the next chapter, we will build on this Python knowledge to create an interactive map.

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