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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Displaying buttons

Intuitively, pushing a button performs a transformative action. Since buttons take up space, the default interface displays only the more generic operations. When we write custom interfaces, we can add more buttons based on our specific needs. This is made easier by how Blender translates operators into buttons. In this section, we’ll learn how buttons and operators are equivalent when it comes to the graphical interface.

Using the operator method

We can use the UILayout.operator method to display a button. In Blender, a button executes an operator. This operator is found through its identifier – that is, the bl_idname attribute, which we encountered in Chapter 3 – and every operator must have it.

For instance, to add a button that deletes the selected objects, we must provide the identifier of the Delete operator.

If we use the Delete action from the Object menu or the X key and look into the Scripting workspace, we will find this...

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