Biome texture setup
In this section, we’ll explore a cool feature: texture projection. I’ll show you how to enable it and debug the visuals of the landscape texture formation. Let’s grab our BP_BiomeCore blueprint from the Outliner and enable a few settings:
- Select the BP_BiomeCore blueprint in the Outliner. In the Details panel, under the BP_BiomeCore (Self) actor, search and select the BiomeCore PCG component.
Figure 8.19 Select BiomeCore on the Details panel of the BP_BiomeCore blueprint
- With the BiomeCore PCG component selected, navigate down to the Instance tab and open the Parameters Overrides tab. Enable Biome Texture Projection Instance. For this, we will choose the PCG_TextureBiome graph, which we created in the previous section.
Figure 8.20 – Enable Biome Texture Projection Instance and add the PCG_TextureBiome graph
- To test our first BiomeCore blueprint, it will...