Improving and modifying the PCG graph
In this section, we’ll dive into the PCG graph and focus on adding and tweaking several nodes to improve the overall efficiency of the PCG tool.
For this exercise, we will add the Pack03-LandscapePro
asset, and this time, it will be a grass asset that is procedurally spawned on top of the rocks:
- To find this asset, go down to
UE5_PCG_Chapter_04
|STF
|Pack03-LandscapePro
|Environment
|Foliage
|Grass
and search forSM_PlantGroup01
.
Figure 4.11 – Locating the SM_PlantGroup01 grass foliage asset inside the Grass folder
- Everything is ready to work with our example and you can close the asset menu for the plant static mesh. Let’s kick things off by opening your
PCG_Generator
graph in the content browser. We’ll examine its structure and begin incorporating the necessary nodes for this exercise.
Figure 4.12 – Opening the PCG_Generator...