Chapter 3. Good UX Design
"With the passage of time, the psychology of people stays the same, but the tools and objects in the world change." | ||
--Donald A. Norman, The Design of Everyday Things. |
Design is what we deliver at the end of the day after all of the research, brainstorming, team meetings, requirements, solutions, wireframing, prototyping, usability testing, and iterating has been done. However, how do we know whether what we've delivered is good? From an aesthetic perspective, it's difficult to say what good design is, because good design is not easily identifiable. In fact, it is quite hard to identify because it is often very subjective. For example, one person may love an iPhone while another swears that an Android phone is better. This used to happen with Macs and PCs too, but Apple makes a better machine and the competition simply can't compete. Then again, you might disagree.
In this chapter we will:
- Explore the concept of ...