In his recent book Advanced Game Design: A Systems Approach, Michael Sellers – a game designer and professor – identified four principal loops that define a video game experience:
- The game's model loop
- The player's mental loop
- The interactive loop
- The designer's loop
Why do we call these loops? The idea is that a game is not a linear experience, but a looping structure where an action by the player generates an effect (and give a feedback); this effect allow the player to take another action and so on and so forth, in a loop.