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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Playable characters, NPCs, and enemies


There are three different types of characters in a video game:

  • Playable characters: These are the characters the player directly controls. In some games there is just one (the main protagonist), while in some other games, there are multiple protagonists. Sometimes the player can temporarily take control of an NPC. In other games, there might not be protagonists at all. In a strategy game such as Starcraft, for example, the player controls units. Some of those units might be unique heroes or commanders, some might be vehicles: tanks or even spaceships. The rules for creating a protagonist such as Joel in The Last of Us or a Battlecruiser unit in Starcraft might be very different, but in the end, the principles you use to conceptualize and design them are not so different.
  • Non-Playable Characters (NPC): NPCs are characters that inhabit the game world, but are not playable by the player. They are controlled by predetermined behaviors designed by the game...
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