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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Pages 394 pages
Edition 4th Edition
Languages
Concepts
Author (1):
Arijan Belec Arijan Belec
Profile icon Arijan Belec
Toc

Table of Contents (21) Chapters close

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Tweaking material properties

In this section, we will learn about new material properties such as Roughness, Specular, Metallic, and more. This information will help us improve our understanding of how materials work in Blender, which we can then put to good use to create high-quality materials and textures.

Specular

The Specular property is used to determine how much light is reflected by a surface. If you rotate the cube in the 3D viewport, you will notice that the object has a shiny surface, as is visible in Figure 1.13. This is because the object is specular.

Figure 1.13 – Specular surface

Figure 1.13 – Specular surface

We can control the specular level using the Specular slider in the Material Properties tab, as shown in Figure 1.14.

Figure 1.14 – The Specular slider

Figure 1.14 – The Specular slider

When we reduce the specular level on one of the materials to 0.000, light will no longer be reflected by the surface and it will become much darker, as shown in Figure...

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