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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Pages 394 pages
Edition 4th Edition
Languages
Concepts
Author (1):
Arijan Belec Arijan Belec
Profile icon Arijan Belec
Toc

Table of Contents (21) Chapters close

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Lighting a Scene in Cycles

In this chapter, we will learn how to correctly add lights to a scene and create a realistic environment for our 3D models. We will first explore the different lighting options available in Blender and then learn how to simulate natural, environmental lighting, which will allow us to create photorealistic scenes. Finally, we will learn about some lighting techniques for simulating artificially lit environments.

By the end of this chapter, you will have a great understanding of how lights work in Blender, what contributes to realistic lighting, and how to create high-quality lighting environments. Creating good lighting is a key element in the presentation of a 3D model or scene, and it will allow us to greatly increase the impressiveness of our work.

The following topics will be covered in this chapter:

  • Generating light in Blender
  • Simulating realistic lighting
  • Generating studio lighting
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