Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

Arrow left icon
Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Preface

As a step towards interacting with users through the physical world, learn how to write NIUI-based applications or motion-controlled games.

OpenNI Cookbook is here to show you how to start developing Natural Interaction UI for your applications or games with high-level APIs while, at the same time, accessing raw data from different sensors of different devices that are supported by OpenNI using low-level APIs.

What this book covers

Chapter 1, Getting Started, will teach you how to install OpenNI along with NiTE and shows you how to prepare an environment for writing an OpenNI-based application.

Chapter 2, OpenNI and C++, explains how to start programming with OpenNI, from basic steps such as creating a project in Visual Studio to initializing and accessing different devices and sensors.

Chapter 3, Using Low-level Data, is an important chapter of this book, as we are going to cover reading and handling output of basic sensors from each device.

Chapter 4, More about Low-level Outputs, shows how you can customize the frame data right from the device itself, including mirroring and cropping.

Chapter 5, NiTE and User Tracking, will start using the Natural Interaction features of NiTE. As a first step, you will learn how to detect users on the scene and their properties.

Chapter 6, NiTE and Hands Tracking, will cover topics such as recognizing and tracking hand movements.

Chapter 7, NiTE and Skeleton Tracking, will be covering the most important features of NiTE: skeleton tracking and recognizing users' skeleton joints.

What you need for this book

You need to have Visual Studio 2010 to perform the recipes given in this book. You will also need to download OpenNI 2 and NiTE from their official websites. If you are going to use Kinect, you may need to download the Kinect SDK from Microsoft's website as well.

Who this book is for

OpenNI Cookbook is a book for both starters and professionals in NIUI, for people who want to write serious applications or games, and for people who want to experience and start working with NIUI. Even OpenNI 1 and OpenNI 1.x programmers who want to move to the new versions of OpenNI can use this book as a starting point.

This book uses C++ as its primary language; so for reading and understanding you only need to have a basic knowledge of C or C++.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Also, we checked if the initializing process ended without any error by creating a variable of type openni::Status."

A block of code is set as follows:

  printf("OpenNI Version is %d.%d.%d.%d",
      OpenNI::getVersion().major,
      OpenNI::getVersion().minor,
      OpenNI::getVersion().maintenance,
      OpenNI::getVersion().build);

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "From the File menu, select New and then New Project."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

To send us general feedback, simply send an e-mail to , and mention the book title via the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

Piracy

Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at with a link to the suspected pirated material.

We appreciate your help in protecting our authors, and our ability to bring you valuable content.

Questions

You can contact us at if you are having a problem with any aspect of the book, and we will do our best to address it.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image