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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

A modeling career

When you consider the amount of code that is required to create even the most basic shapes, you might despair of ever coding a complicated 3D game! Fortunately, there are better tools available to create 3D objects. 3D modeling software allows a 3D modeler to create 3D object similar to how an artist uses drawing software to create 2D images.

The process of getting 3D objects into our game typically has three steps:

  1. Creating the 3D object in a 3D modeling tool.
  2. Exporting the model as a data file.
  3. Loading the data file into our game.

Blending in

There are many popular tools that are used by professionals to create 3D models. Two of the most popular ones are 3D Max and Maya. However, these tools are also relatively expensive. It turns out that there is a very capable 3D modeling tool called Blender that is available for free. We will install Blender and then learn how to use it to create 3D models for our game.

Blender is a 3D modeling and animation suite that is perfect for beginners...

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