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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Coding in 3D


It's time for us to put our theory into practice and create our first 3D scene. To keep things simple, we will go through the steps of placing a cube in 3D space. This is also going to be the start of our 3D game, so let's start by creating a brand new project in Visual Studio.

Creating the project

When we created a project for our 2D game, we started with a standard Windows project and then removed (or ignored) the items that we didn't need to use. In fact, the standard Windows project has a lot of overhead that we don't need. This is because the Windows project template assumes that Windows is going to be in charge of rendering and processing. This came in useful for our 2D project, but just adds a lot of extra code that we don't need.

For this project, we will start with a blank Windows project and then add the necessary code to initialize and create an OpenGL window. Then, we will work our way up from there:

  1. Begin by opening Visual Studio.

  2. Once Visual Studio is open, create a...

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