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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
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Table of Contents (14) Chapters Close

Summary

As always, we covered a lot of topics in this chapter. You learned how to map a texture onto an object, then you learned how to turn the lights on. You learned how a skybox can be used to make your world seem larger than it is. And you got just a taste of physics and AI, topics which could easily fill entire books on their own. Don't stop until you have got every piece of code in this book to work for you, and then start changing the code to different and amazing things.

Good luck!

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