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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Summary

We covered a lot of ground in this chapter. We learned how to set up your development environment by downloading and installing Visual Studio. Next, we created a C++ Windows Desktop application.

We discussed the structure of most games and the importance of the game loop. Recall that an average game should run at 30 fps, while top-end games shoot for 60 fps to provide smooth animations.

Finally, we learned about OpenGL and how to initialize OpenGL in your project. Remember, OpenGL is the graphics engine that will be responsible for drawing every image and piece of text to your screen using the power of your GPU.

After all this work, there still isn't a lot to see. In the next chapter, we will go into all of the details of how to render your first image to the screen. Believe it or not, getting your development environment properly set up means you have already accomplished a great deal toward creating your first game using OpenGL.

You have been reading a chapter from
OpenGL Game Development By Example
Published in: Mar 2016
Publisher:
ISBN-13: 9781783288199
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